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| Pages: 863
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| Articles: 268
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| Files: 120
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| Edits: 1,621
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| Version: 1.18.0
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| Featured Article
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| Size/Type:
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Large Aberration
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| Hit Dice:
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6d8+18 (45 hp)
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| Initiative:
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+7
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| Speed:
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10 ft. (2 squares), fly 40 ft. (average)
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| Armor Class:
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19 (–1 size, +3 Dex, +7 natural), touch 12, flat-footed 16
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| Base Attack/Grapple:
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+4/+13
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| Attack:
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Tail slap +8 melee (1d6+5)
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| Full Attack:
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Tail slap +8 melee (1d6+5) and bite +3 melee (1d4+2)
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| Space/Reach:
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10 ft./10 ft. (5 ft. with bite)
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| Special Attacks:
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Moan, engulf
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| Special Qualities:
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Darkvision 60 ft., shadow shift
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| Saves:
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Fort +5, Ref +5, Will +7
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| Abilities:
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| Str
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21
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({{{stradj}}})
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| Dex
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16
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({{{dexadj}}})
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| Con
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17
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({{{conadj}}})
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| Int
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14
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({{{intadj}}})
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| Wis
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15
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({{{wisadj}}})
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| Cha
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15
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({{{chaadj}}})
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| Skills:
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Hide +8, Listen +13, Move Silently +12, Spot +13
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| Feats:
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Alertness, Combat Reflexes, Improved Initiative
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| Environment:
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Underground
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| Organization:
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Solitary, mob (3–6), or flock (7–12)
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| Challenge Rating:
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5
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| Treasure:
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Standard
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| Alignment:
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Usually chaotic neutral
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| Advancement:
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7–9 HD (Large); 10–18 HD (Huge)
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| Level Adjustment:
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—
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When resting or lying in wait, these creatures are almost impossible to distinguish from common black cloaks (the cloaker’s ivory claws look very much like bone clasps). Only when it unfurls does the horrific nature of the creature become apparent.
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Full Article: Cloaker
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