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Rlyehwiki.gif
Pages: 863
Articles: 268
Files: 120
Edits: 1,621
Version: 1.18.0
Featured Article
Dnd.jpg
Cloaker sketch.jpg
Size/Type: Large Aberration
Hit Dice: 6d8+18 (45 hp)
Initiative: +7
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 19 (–1 size, +3 Dex, +7 natural), touch 12, flat-footed 16
Base Attack/Grapple: +4/+13
Attack: Tail slap +8 melee (1d6+5)
Full Attack: Tail slap +8 melee (1d6+5) and bite +3 melee (1d4+2)
Space/Reach: 10 ft./10 ft. (5 ft. with bite)
Special Attacks: Moan, engulf
Special Qualities: Darkvision 60 ft., shadow shift
Saves: Fort +5, Ref +5, Will +7
Abilities:
Str 21 ({{{stradj}}})
Dex 16 ({{{dexadj}}})
Con 17 ({{{conadj}}})
Int 14 ({{{intadj}}})
Wis 15 ({{{wisadj}}})
Cha 15 ({{{chaadj}}})
Skills: Hide +8, Listen +13, Move Silently +12, Spot +13
Feats: Alertness, Combat Reflexes, Improved Initiative
Environment: Underground
Organization: Solitary, mob (3–6), or flock (7–12)
Challenge Rating: 5
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: 7–9 HD (Large); 10–18 HD (Huge)
Level Adjustment:

When resting or lying in wait, these creatures are almost impossible to distinguish from common black cloaks (the cloaker’s ivory claws look very much like bone clasps). Only when it unfurls does the horrific nature of the creature become apparent.


Full Article: Cloaker


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